Colonia Region System Database

Key Figures

  • Inhabited region is 46 LY in radius, with Colonia 5 LY from the centre
  • 71 systems supporting 9,104,100 people, with 5 more currently planned
  • 100 surface and orbital stations (and 24 settlements) including 4 engineers
  • Current happiness is 81%: 2,573,009 Elated - 6,120,560 Happy - 404,839 Discontented
  • Modern production facilities manufacture goods with 516% of standard efficiency.
  • 37 installations and 18 operational mobile megaships
  • 92 factions, including 42 player factions
  • The busiest system saw 749 ships in 24 hours, the quietest only 0
  • Approximately 162 million credits of bounties are collected daily in the region
  • The exploration value of the inhabited and planned systems is estimated at 45,929,949 credits.
  • The currently inhabited systems have 20 terraforming candidates which do not have any native life.
  • Native life is being protected from invasion on 6 Earth-like Worlds, 3 terraformable Water Worlds and 2 Ammonia Worlds.

Economies

  • 17 ⚒︎ Extraction
    14 ⚗︎ Refinery
  • ➠ 13 ⚙︎ Industrial
    ➠ 13 ⚛︎ High-Tech
  • ➠ 7 ⚘︎ Agricultural
    ➠ 9 ✆︎ Service
    ➠ 8 ⚔︎ Military
  • ➠ 9 ⛱︎ Tourism
    ➠ 5 ⛺︎ Colony
    ➠ 1 ▦︎ Prison

Governments

  • 31 ⊜︎ Cooperative
  • 11 ✘︎ Democracy
  • 10 ☠︎ Anarchy
  • 7 ⚚︎ Corporate
  • 7 ✤︎ Confederacy
  • 6 ✊︎ Dictatorship
  • 5 ⚜︎ Feudal
  • 4 ⚙︎ Engineer
  • 3 ♚︎ Patronage
  • 3 ☭︎ Communist
  • 2 ⛪︎ Theocracy
  • 2 ▥︎ Prison Colony
  • 1 ▦︎ Detention Centre

States

Factions

  • 3 ☣︎ Blight
  • 40 ▲︎ Boom
  • 15 ▼︎ Bust
  • 21 ☺︎ Civil Liberty
  • 21 ☹︎ Civil Unrest
  • 1 ☀︎ Drought
  • 6 ☒︎ Election
  • 8 ⏩︎ Expansion
  • 2 ☕︎ Famine
  • 13 ⚡︎ Infrastructure Failure
  • 14 ⇥︎ Investment
  • 5 ⚿︎ Lockdown
  • 1 🌋︎ Natural Disaster
  • 27 ○︎ None
  • 5 ☣︎ Outbreak
  • 1 ☠︎ Pirate Attack
  • 2 ⚑︎ Public Holiday
  • 3 ⏪︎ Retreat
  • 2 💣︎ Terrorism
  • 6 ⚔︎ War

Systems

  • 2 ☣︎ Blight
  • 39 ▲︎ Boom
  • 0 ▼︎ Bust
  • 29 ☺︎ Civil Liberty
  • 0 ☹︎ Civil Unrest
  • 0 ☀︎ Drought
  • 0 ☒︎ Election
  • 13 ⏩︎ Expansion
  • 0 ☕︎ Famine
  • 0 ⚡︎ Infrastructure Failure
  • 20 ⇥︎ Investment
  • 0 ⚿︎ Lockdown
  • 1 🌋︎ Natural Disaster
  • 4 ○︎ None
  • 0 ☣︎ Outbreak
  • 1 ☠︎ Pirate Attack
  • 2 ⚑︎ Public Holiday
  • 0 ⏪︎ Retreat
  • 2 💣︎ Terrorism
  • 0 ⚔︎ War

Find out more

Current Projects

Current Conflicts

StateSystemFaction 1ScoreFaction 2
Active Election Einheriar ⊜︎ Colonia Council 2-0 ⊜︎ Explorers' Nation (Paxton Landing)
Active Election Macrath ⊜︎ Colonia Co-operative 1-2 ✤︎ Galcop Colonial Defence Commission
Active War Aurora Astrum ✊︎ Societas Eruditorum de Civitas Dei 0-0 ⊜︎ Colonists of Aurora (Napier Laboratory)
Active Election Trakath ⊜︎ Colonia Mining Enterprise (Rowley Survey) 1-1 ⊜︎ Colonia Co-operative
Election Tir ⊜︎ Colonia Council 4-3 ⊜︎ HOTCOL (Dohler Depot)
Active War Kopernik ✘︎ Pioneers and eXplorers 0-0 ✘︎ Infinity's End Deep Space Company
Active Election Ogmar ⊜︎ Colonia Co-operative 0-3 ⊜︎ Colonia Agricultural Co-operative (Crockett Gateway)
Active War Dubbuennel ✘︎ Mobius Colonial Republic Navy (Burnham's Beacon) 3-1 ♚︎ LGC - Colonia Cartographers' Guild
Pending Election Hephaestus ⊜︎ Colonia Council 0-0 ⊜︎ Colonia Co-operative (Hephaestus B2 Industrial)

Current Events