Colonia Region System Database

Key Figures

  • Inhabited region is 46 LY in radius, with Colonia 5 LY from the centre
  • 71 systems supporting 9,104,100 people, with 5 more currently planned
  • 99 surface and orbital stations (and 24 settlements) including 4 engineers
  • Current happiness is 81%: 2,358,178 Elated - 6,740,571 Happy - 150 Discontented
  • Modern production facilities manufacture goods with 469% of standard efficiency.
  • 36 installations and 18 operational mobile megaships
  • 91 factions, including 42 player factions
  • The busiest system saw 424 ships in 24 hours, the quietest only 0
  • Approximately 75 million credits of bounties are collected daily in the region
  • The exploration value of the inhabited and planned systems is estimated at 42,995,076 credits.
  • The currently inhabited systems have 20 terraforming candidates which do not have any native life.
  • Native life is being protected from invasion on 6 Earth-like Worlds, 3 terraformable Water Worlds and 2 Ammonia Worlds.

Economies

  • 17 ⚒︎ Extraction
    14 ⚗︎ Refinery
  • ➠ 13 ⚙︎ Industrial
    ➠ 12 ⚛︎ High-Tech
  • ➠ 7 ⚘︎ Agricultural
    ➠ 9 ✆︎ Service
    ➠ 8 ⚔︎ Military
  • ➠ 10 ⛱︎ Tourism
    ➠ 5 ⛺︎ Colony
    ➠ 1 ▦︎ Prison

Governments

  • 31 ⊜︎ Cooperative
  • 11 ✘︎ Democracy
  • 10 ☠︎ Anarchy
  • 7 ✤︎ Confederacy
  • 6 ✊︎ Dictatorship
  • 6 ⚚︎ Corporate
  • 5 ⚜︎ Feudal
  • 4 ⚙︎ Engineer
  • 3 ♚︎ Patronage
  • 3 ☭︎ Communist
  • 2 ⛪︎ Theocracy
  • 2 ▥︎ Prison Colony
  • 1 ▦︎ Detention Centre

States

Factions

  • 39 ▲︎ Boom
  • 1 ▼︎ Bust
  • 18 ☺︎ Civil Liberty
  • 2 ☹︎ Civil Unrest
  • 5 ☒︎ Election
  • 12 ⏩︎ Expansion
  • 17 ⇥︎ Investment
  • 39 ○︎ None
  • 11 ☣︎ Outbreak
  • 7 ☠︎ Pirate Attack
  • 15 ⏪︎ Retreat

Systems

  • 37 ▲︎ Boom
  • 0 ▼︎ Bust
  • 21 ☺︎ Civil Liberty
  • 1 ☹︎ Civil Unrest
  • 0 ☒︎ Election
  • 14 ⏩︎ Expansion
  • 20 ⇥︎ Investment
  • 7 ○︎ None
  • 0 ☣︎ Outbreak
  • 4 ☠︎ Pirate Attack
  • 0 ⏪︎ Retreat

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