Colonia Region System Database

Key Figures

  • Inhabited region is 46 LY in radius, with Colonia 5 LY from the centre
  • 71 systems supporting 9,104,100 people, with 5 more currently planned
  • 99 surface and orbital stations (and 24 settlements) including 4 engineers
  • Current happiness is 85%: 3,778,086 Elated - 5,320,761 Happy
  • Modern production facilities manufacture goods with 422% of standard efficiency.
  • 36 installations and 18 operational mobile megaships
  • 91 factions, including 42 player factions
  • The busiest system saw 717 ships in 24 hours, the quietest only 0
  • Approximately 108 million credits of bounties are collected daily in the region
  • The exploration value of the inhabited and planned systems is estimated at 41,858,839 credits.
  • The currently inhabited systems have 20 terraforming candidates which do not have any native life.
  • Native life is being protected from invasion on 6 Earth-like Worlds, 3 terraformable Water Worlds and 2 Ammonia Worlds.

Economies

  • 17 ⚒︎ Extraction
    14 ⚗︎ Refinery
  • ➠ 13 ⚙︎ Industrial
    ➠ 11 ⚛︎ High-Tech
  • ➠ 7 ⚘︎ Agricultural
    ➠ 9 ✆︎ Service
    ➠ 8 ⚔︎ Military
  • ➠ 10 ⛱︎ Tourism
    ➠ 6 ⛺︎ Colony
    ➠ 1 ▦︎ Prison

Governments

  • 31 ⊜︎ Cooperative
  • 11 ✘︎ Democracy
  • 10 ☠︎ Anarchy
  • 7 ✤︎ Confederacy
  • 6 ✊︎ Dictatorship
  • 6 ⚚︎ Corporate
  • 5 ⚜︎ Feudal
  • 4 ⚙︎ Engineer
  • 3 ♚︎ Patronage
  • 3 ☭︎ Communist
  • 2 ⛪︎ Theocracy
  • 2 ▥︎ Prison Colony
  • 1 ▦︎ Detention Centre

States

Factions

  • 10 ▲︎ Boom
  • 26 ☺︎ Civil Liberty
  • 3 ☹︎ Civil Unrest
  • 32 ☒︎ Election
  • 1 ⏩︎ Expansion
  • 45 ⇥︎ Investment
  • 24 ○︎ None
  • 5 ☣︎ Outbreak
  • 12 ☠︎ Pirate Attack
  • 11 ⏪︎ Retreat
  • 37 ⚔︎ War

Systems

  • 0 ▲︎ Boom
  • 37 ☺︎ Civil Liberty
  • 3 ☹︎ Civil Unrest
  • 2 ☒︎ Election
  • 0 ⏩︎ Expansion
  • 70 ⇥︎ Investment
  • 0 ○︎ None
  • 1 ☣︎ Outbreak
  • 13 ☠︎ Pirate Attack
  • 0 ⏪︎ Retreat
  • 0 ⚔︎ War

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